|Current Residence: Manila, Philippines|
ToyCon guest artistToyCon guest artist by ArtistsDen
Visit Dig Deep Entertainment booth at 6th TOYCON
Digger T. Mesch
Artist- Director Visionary the award winning New York City artist founded the U.S.A design house Art Asylum in 1996. Fighting for artistic credit in an industry where all talent operated in virtual anonymity. Forever changing the system as we know it, today artists across America now receive credit for their work thanks to his tenacity and passion.
In 2001 and 2002, Digger was ranked in Cinescape magazine's "Power 100" of the most influential personalities on science fiction and entertainment alongside the likes of George Lucas, Steven Speilberg, James Cameron and Steven King.
After years of working creatively with the lukes of Marvel Entertainment, Lucas Film, Warner Brothers, Paramount, Clive Barker, Kevin Eastman, Ozzy Osbourne, Kiss, Rob Zombie, and a slew of other world renowned entities Art Asylum was sold to diamond Select Toys in 2007. Digger's new brain child Dig Deep Entertainment was formed this y
the 5th Annual Manila Comics Creation SeminarCalling all comics readers and enthusiast! Do you want to learn how to draw, color, edit and write like your favorite comics creator? Then grab this opportunity to become a comics creator yourself. Join the 5th Annual Manila Comics Creation Seminar and learn from the best local and international comic artists of Glass House Graphics like David Campiti, Jeffrey Huet, Jonathan Lau, Carlo Pagulayan, Stephen Segovia, Harvey Tolibao, Wilson Tortosa, Tina Francisco, Jinky Coronado, Ernest Jocson, Jay David Ramos, Rainier Beredo and others.the 5th Annual Manila Comics Creation Seminar by popazrael
Many young Filipinos have tried creating their own comics yet some of them have very few readers. In this seminar, speakers will teach you not only how to draw the right way but also how to market your comics creations. Turn your comics from ordinary to marvelously extra-ordinary.
The Manila Comics Creation Seminar has been running even before comic-based movies and television shows became popular again. For three years, they've helped young comics creator